Job
- Level
- Erfahren
- Job Feld
- Embedded, Games
- Anstellung
- Vollzeit
- Vertragsart
- Unbefristetes Dienstverhältnis
- Ort
- Wien
- Arbeitsmodell
- Onsite
Job Zusammenfassung
In dieser Position entwickelst du Software zur Programmierung von GPU- und Display-Pipelines in eingebetteten Systemen, arbeitest eng mit Hardware- und Software-Teams zusammen und optimierst Echtzeitanwendungen mit modernen Grafik-APIs.
Job Technologien
Deine Rolle im Team
- Lead or participate in the design and architecture of system software in both prototype and shipping consumer products.
- Implement and maintain software to efficiently program GPU and display pipelines in a compute-constraint embedded environment.
- Collaborate with adjacent teams such as SW operating systems, embedded browser, apps, CV and hardware teams to ensure efficient use of graphics/display hardware available on a purpose-built device.
Unsere Erwartungen an dich
Ausbildung
- Bachelor's Degree in a relevant technical field such as computer science or electrical engineering or equivalent years of experience.
- Advanced degree in a relevant field such as computer science or electrical engineering.
Qualifikationen
- Proficiency in system-level programming on a Linux-based operating system.
- Software development process skills including: source control, bug tracking, and design documentation.
- Excellent written and verbal communication skills.
- Strong analytical and software debugging skills.
- Proficiency in programming C and C++ on Linux.
- Interest in working with embedded and resource constrained systems.
- Contributions to an open source system/graphics software project (e.g. Mesa, Linux DRM).
Erfahrung
- Experience with GPU architecture; programming, debugging and optimizing real time graphics workloads.
- 4+ years of experience with software development in at least one of these areas: compositor development (e.g. wayland protocol, weston, etc); XR runtime software development (OpenXR or similar); game render engine development; Linux system software programming; Linux display or GPU driver development.
- Experience with one or more graphics APIs such as Vulkan or OpenGL.
- Experience with debugging and optimizing mobile GPU workloads.
- Experience with the implementation of Khronos standards such as OpenXR, Vulkan or similar.
- Experience with the Linux display driver subsystem (drm, KMS).
- Experience with embedded display hardware.
- Experience with a modern graphics API (i.e. Vulkan).
- Experience with a specific XR hardware system and its graphics/display hardware components.
Job Standorte
Themen mit denen du dich im Job beschäftigst
Das ist dein Arbeitgeber
Snapchat
Snap Inc. ist ein Unternehmen, bei dem sich alles um die Kamera dreht. Wir glauben, dass die Neuerfindung der Kamera eine große Chance für uns ist, das Leben und die Kommunikationsart der Menschen zu verbessern.
Description
- Unternehmenstyp
- Etablierte Firma
- Arbeitsmodell
- Hybrid, Onsite
- Branche
- Internet, IT, Telekom
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