We are searching for a C++ programmer to contribute to our unique 3D reconstruction pipeline, which generates photorealistic buildings and landscapes from building footprints and GIS data.
In this position, you will work across our entire stack to develop the internal tools that will power the growth of our platform.
Your critical mission will be to identify issues, and design and implement new features and pipeline tools.
An allrounder with focus on 3D graphics and geometry, you will be part of an agile software development team where you will have the opportunity to work with domain experts across a wide variety of fields, as well as always take on new tasks, learn and develop your skills.
Work across our entire stack to develop new products, features, and tools for our customer and internal workflows
Create content pipeline features and editor tools to improve the content creation process
Work with team members and make import and export of meshes, textures and shaders more efficient
Support our graphics programmers to develop new rendering techniques and procedural concepts to reach the next level of real-time graphics
Participate and provide your input to software design
Unsere Erwartungen an dich
You have excellent C++ skills and also know Python.
You are self-motivated, and always come up with new ideas to improve the product.
You are an avid learner and love to keep track the newest technologies and standards
Interest for compiler construction / programming language design
You have experience with OpenGL or Direct3D.
Experience with Shader Programming
Experience with content pipelines for large games
Experience with a state-of-the-art game engine, such as Unreal Engine 4 or Unity
Experience with GUI programming using Qt
Das ist dein Arbeitgeber
Headquartered in Graz, Austria, Bongfish was founded in 2006 with the simple goal to craft incredible games that combine state-of-the-art technology with deep gameplay.